Haven - Modpacks & Mods
Internet Explorer
Internet Explorer is not supported. Please upgrade to a more modern browser.

Home


Welcome to our Wiki!

We are constantly working on this page so it has the latest information available.

If you want to help us improve it even further, you can post suggestions in our Discord, we greatly appreciate any suggestions made!


Last edited by:
CathieNovaabout 1 month ago
40

Haven Currency - Information


What is Haven Currency?

Haven Currency is a Currency system using a variety of Coins, and a Coin Pouch to hold them all with a very userfriendly GUI to deposit/withdraw coins.

Each wallet has it's own coins stored so you can have multiple pouches.

This mod is meant to be used alongside modpacks or for those who wish to have a currency system on their server.

The only recipe is the Coin Pouch which is 8 leather and a string in the middle.

You can dye the pouch in any color using Dye.

(each time a Coin Pouch is crafted, it resets the coins stored)

How to use:

Balance

  • Coins stored in pouch.

Deposit button (left arrow) and Deposit Slot

  • When deposited once you can shift click coins and pressing space for quick deposits just like villager trading.

Shift clicking any of the "Take" buttons will take a full stack.

4 Arrow Button

  • Will deposit all coins in your inventory into the Coin Pouch.

The bottom text field is a manual withdraw of the sum you specify, once you press the "Take" button the coins appear in your inventory using the highest coins possible so you don't clog up the inventory.

Showcase:

Spoiler

Last edited by:
CathieNovaabout 1 month ago
12

Haven Currency - For Players


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
9

Haven Currency - For Modpack Developers


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
7

Haven Creator Cam - Information


Haven Creator Cam is a simple mod that adds a hotkey you hold to view your face instead of pressing F5 a lot.

You can change a few settings in the Config for hiding the GUI and the FOV you use.

Only works on the Client.

Default Config:

Spoiler
#The FOV of the creator camera
#Range: 30 ~ 110
creatorCamFOV = 30
#The FOV you normally use. (defaulted to 70)
#Range: 30 ~ 110
originalFOV = 70
#Hide the GUI when using the creator camera?
hideGUI = true


Last edited by:
CathieNovaabout 1 month ago
4

Haven Creator Cam - For Players


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
2

Haven Creator Cam - For Modpack Developers


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
1

Haven Day Display - Information


Haven Day Display is a very simple mod that only adds an overlay displaying the current day in the world.

This is a Client mod and is not needed on servers.

Default Config:

Spoiler
#Enable the day overlay. (requires restart to change)
enableDayOverlay = true
#The x position of the day overlay. (adjust without restart)
#Range: 1 ~ 10000
xPos = 3
#The y position of the day overlay. (adjust without restart)
#Range: 1 ~ 10000
yPos = 3

Last edited by:
CathieNovaabout 1 month ago
2

Haven Day Display - For Players


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
1

Haven Day Display - For Modpack Developers


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
2

Haven Growth - Information


What is Haven Growth?

Tired of staring at the crops and saplings to grow? Look no further than the install button!

All you need to do is to spam Crouch or Sprint and anything that can will grow near you (adjustable in the config)

Highly configurable!

Features:

  • Crouch (squat/twerk) to grow crops/saplings or anything that bone meal can be used on.
  • Configurable distance up to 20 blocks away.
  • Don't want effects? toggle them off.
  • Wanna whitelist or blacklist items? no problem!
  • Compatible with Mystical Agriculture, Supplementaries, Thermal, Biomes o' Plenty, Create DD, Croptopia, Ecologics, Forbidden and Arcanus, Integrated Dynamics, Quark, Create Cafè and Farmers Delight out of the box!
  • Supports Tags in Whitelist and Blacklist!

Last edited by:
CathieNovaabout 1 month ago
3

Haven Growth - For Players


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
3

Haven Growth - For Modpack Developers


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
3

Haven Pebbles - Information


What is Haven Pebbles?

It's a mod where you can Crouch and Right click on Dirt, Grass or Netherrack to generate Pebbles.

It's highly customizable to enable Dimensional Generation or not.

All the pebbles can be crafted into their respective blocks, for example 4 Stone Pebbles crafts into 1 Cobblestone.

You can disable sound when the pebbles generate.

You can adjust volume Ingame with the sound option Player.

You can disable each specific Pebble by having 0 weight in the config.

It can generate:

  • Andesite (from dirt/grass)
  • Calcite (from dirt/grass)
  • Deepslate (from dirt/grass)
  • Diorite (from dirt/grass)
  • Dripstone (from dirt/grass)
  • Granite (from dirt/grass)
  • Stone (from dirt/grass)
  • Tuff (from dirt/grass)
  • Netherrack (from netherrack)
  • Basalt (from netherrack)
  • Blackstone (from netherrack)

Default Config:

Spoiler
#Enable pebbles?
enablePebbles = true

#Should pebbles only generate in their respective dimensions?
onlyDimensionalPebbles = false

#When right clicking to get pebbles, should it emit sound?
emitPebbleSound = true

#The weight of andesite pebbles. (1 = 100%)
#Range: 0 ~ 100
andesitePebbleWeight = 15

#The weight of calcite pebbles. (1 = 100%)
#Range: 0 ~ 100
calcitePebbleWeight = 10

#The weight of deepslate pebbles. (1 = 100%)
#Range: 0 ~ 100
deepslatePebbleWeight = 10

#The weight of diorite pebbles. (1 = 100%)
#Range: 0 ~ 100
dioritePebbleWeight = 10

#The weight of dripstone pebbles. (1 = 100%)
#Range: 0 ~ 100
dripstonePebbleWeight = 10

#The weight of granite pebbles. (1 = 100%)
#Range: 0 ~ 100
granitePebbleWeight = 10

#The weight of tuff pebbles. (1 = 100%)
#Range: 0 ~ 100
tuffPebbleWeight = 10

#The weight of stone pebbles. (1 = 100%)
#Range: 0 ~ 100
stonePebbleWeight = 40

#The weight of netherrack pebbles. (1 = 100%)
#Range: 0 ~ 100
netherrackPebbleWeight = 90

#The weight of basalt pebbles. (1 = 100%)
#Range: 0 ~ 100
basaltPebbleWeight = 10

#The weight of blackstone pebbles. (1 = 100%)
#Range: 0 ~ 100
blackstonePebbleWeight = 5


Last edited by:
CathieNovaabout 1 month ago
3

Haven Pebbles - For Players


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
1

Haven Pebbles - For Modpack Developers


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
1

Create: Haven Qualities - Information


Haven Qualities is an addon for create (v0.5.1d) that adds more blocks, items and recipes to Create better qualities.

Check out Showcase & Recipes for what this mod includes.

This mod is work in progress.

Showcase:

Spoiler

Recipes:

Spoiler

Casings: (manual right click with item works too)

Stonecutter:

  • All casings can be put into a stonecutter to get the variants.

Recipes using Crusher:

  • Blaze Powder > 4x Blaze Dust
  • Coal > 4x Coal Dust  (yes this conflicts black dye recipe, use mill for dye instead)
  • Diamond > 4x Diamond Dust
  • Gold Ingot > 4x Gold Dust
  • Iron Ingot > 4x Iron Dust
  • Lapis Lazuli > 4x Lapis Dust (yes this conflicts blue dye recipe, use mill for dye instead)
  • Netherite Scrap > 4x Netherite Dust
  • Quartz > 4x Quartz Dust

PS: These dusts are item applicators for creating casings, not to be confused with other dust types.

Recycle Recipes using Crusher to recycle back to craft items:

  • Copper Diving Boots
  • Copper Diving Helmet 
  • Netherite Armor
  • Diamond Armor
  • Gold Armor
  • Iron Armor 
  • Leather Armor
  • Netherite Tools & Weapons 
  • Diamond Tools & Weapons 
  • Gold Tools & Weapons 
  • Iron Tools & Weapons (shears and shield not included)
  • Bucket
  • Attribute Filter 
  • List Filter 
  • Book 
  • Enchanted Book 
  • Brass Sheet 
  • Copper Sheet 
  • Gold Sheet 
  • Iron Sheet 
  • Electron Tube 
  • Polished Rose Quartz 
  • Blaze Burner 
  • Brewing Stand 
  • Copper Block 
  • Creeper Head 
  • Deepslate 
  • Dragon Head 
  • Empty Blaze Burner 
  • Enchanting Table 
  • Gilded Blackstone 
  • Scaffolding 
  • Skeleton Skull 
  • Wither Skeleton Skull 
  • Zombie Skull 

Known Conflicts:


Last edited by:
CathieNovaabout 1 month ago
4

Create: Haven Qualities - For Players


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
3

Create: Haven Qualities - For Modpack Developers


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
2

KubeJS Addon - Blood Magic - Information


This mod allows you to create recipes for Blood Magic using KubeJS.
Supported recipe types:
Blood Altar
  • event.recipes.bloodmagic.altar(output, input)
  • event.recipes.bloodmagic.altar(output, input).upgradeLevel(int)
  • event.recipes.bloodmagic.altar(output, input).upgradeLevel(int).drainRate(int)
  • event.recipes.bloodmagic.altar(output, input).upgradeLevel(int).drainRate(int).consumptionRate(int)
  • event.recipes.bloodmagic.altar(output, input).upgradeLevel(int).drainRate(int).consumptionRate(int).altarSyphon(int)
Arcane Ashes
  • event.recipes.bloodmagic.array(output, baseInput, addedInput)
  • event.recipes.bloodmagic.array(output, baseInput, addedInput).texture(string)
Hellfire Forge
  • event.recipes.bloodmagic.soulforge(output, input)
  • event.recipes.bloodmagic.soulforge(output, input).drain(double)
  • event.recipes.bloodmagic.soulforge(output, input).minimumDrain(double).drain(double)
Alchemical Reaction Chamber
  • event.recipes.bloodmagic.arc(output, input, tool)
  • event.recipes.bloodmagic.arc(output, input, tool).consumeIngredient(boolean)
Alchemy Table
  • event.recipes.bloodmagic.alchemytable(output, [input])
  • event.recipes.bloodmagic.alchemytable(output, [input]).syphon(int)
  • event.recipes.bloodmagic.alchemytable(output, [input]).syphon(int).ticks(int)
  • event.recipes.bloodmagic.alchemytable(output, [input]).syphon(int).ticks(int).upgradeLevel(int)
Example file: kubejs/server_scripts/bloodmagic.js:
Spoiler
ServerEvents.recipes(event => {
   event.recipes.bloodmagic.altar('minecraft:apple', 'minecraft:dirt')
   event.recipes.bloodmagic.altar('minecraft:iron_ingot', 'minecraft:coal').upgradeLevel(0).altarSyphon(2500)

   event.recipes.bloodmagic.alchemytable('minecraft:apple', ['minecraft:stick', 'minecraft:dirt'])
   event.recipes.bloodmagic.alchemytable('minecraft:stick', ['minecraft:oak_planks']).syphon(250).ticks(200)

   event.recipes.bloodmagic.array('minecraft:apple', 'minecraft:oak_sapling', 'minecraft:dirt')

   event.recipes.bloodmagic.arc('minecraft:golden_apple', 'minecraft:apple', 'minecraft:water_bucket', [{fluid: 'minecraft:water', amount: 100}])

     event.recipes.bloodmagic.soulforge('minecraft:apple', 'minecraft:oak_sapling', 'minecraft:stick', 'minecraft:dirt').drain(3.5).minimumDrain(400.0)
})


Last edited by:
CathieNovaabout 1 month ago
2

KubeJS Addon - Blood Magic - For Players


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
0

KubeJS Addon - Blood Magic - For Modpack Developers


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
1

Haven Animal Seeds - Information


This mod lets you plant seeds that grow into different animals. It's a fun way to fill your world with life.

Each seed can only grow on certain blocks. Make sure you plant them in the right spots!

The animals that has a Baby variant will grow into their baby variant.

You can also change how fast the seeds grow and how far you need to be for them to grow in the config. If you're too close, they won't grow!

Animal Seeds and Their Growth Blocks:

  • Axolotl Seed: Grows in Water
  • Bee Seed: Grows on Grass Block, Podzol
  • Cat Seed: Grows on Grass Block, Podzol
  • Chicken Seed: Grows on Grass Block, Podzol, Moss Block
  • Cow Seed: Grows on Grass Block, Podzol
  • Dolphin Seed: Grows in Water
  • Donkey Seed: Grows on Grass Block, Podzol, Coarse Dirt, Dirt
  • Fox Seed: Grows on Grass Block, Podzol, Snow Block
  • Glow Squid Seed: Grows in Water
  • Goat Seed: Grows on Grass Block, Podzol, Snow Block, Stone, Cobblestone, Mossy Cobblestone, Granite, Andesite, Diorite, Gravel
  • Horse Seed: Grows on Grass Block, Podzol
  • Llama Seed: Grows on Grass Block, Podzol
  • Mooshroom Seed: Grows on Grass Block, Mycelium, Podzol
  • Mule Seed: Grows on Grass Block, Podzol
  • Ocelot Seed: Grows on Grass Block, Podzol
  • Panda Seed: Grows on Grass Block, Podzol
  • Parrot Seed: Grows on Grass Block, Podzol
  • Pig Seed: Grows on Grass Block, Podzol, Coarse Dirt, Dirt, Moss Block, Mycelium, Rooted Dirt
  • Polar Bear Seed: Grows on Snow Block, Ice, Packed Ice, Blue Ice
  • Rabbit Seed: Grows on Grass Block, Podzol, Sand, Red Sand, Sandstone
  • Sheep Seed: Grows on Grass Block
  • Sniffer Seed: Grows on Grass Block, Podzol
  • Squid Seed: Grows in Water
  • Turtle Seed: Grows on Sand
  • Villager Seed: Grows on Grass Block, Podzol
  • Wolf Seed: Grows on Grass Block, Podzol

Default Config:

Spoiler
[mobSeeds]
#The distance in blocks a player has to be from a mob seed for it to grow. (if 3 then it checks 3x3x3)
#Range: > 1
playerGrowthDistance = 10
#The time it takes in ticks for an axolotl to spawn from an axolotl seed. (20 ticks = 1 second)
#Range: > 1
axolotl_seed_spawn_timer = 12000
#The time it takes in ticks for a bee to spawn from a bee seed. (20 ticks = 1 second)
#Range: > 1
bee_seed_spawn_timer = 12000
#The time it takes in ticks for a cat to spawn from a cat seed. (20 ticks = 1 second)
#Range: > 1
cat_seed_spawn_timer = 12000
#The time in ticks it takes for a chicken to spawn from a chicken seed. (20 ticks = 1 second)
#Range: > 1
chicken_seed_spawn_timer = 12000
#The time in ticks it takes for a cow to spawn from a cow seed. (20 ticks = 1 second)
#Range: > 1
cow_seed_spawn_timer = 12000
#The time in ticks it takes for a donkey to spawn from a donkey seed. (20 ticks = 1 second)
#Range: > 1
donkey_seed_spawn_timer = 12000
#The time in ticks it takes for a fox to spawn from a fox seed. (20 ticks = 1 second)
#Range: > 1
fox_seed_spawn_timer = 12000
#The time in ticks it takes for a goat to spawn from a goat seed. (20 ticks = 1 second)
#Range: > 1
goat_seed_spawn_timer = 12000
#The time in ticks it takes for a horse to spawn from a horse seed. (20 ticks = 1 second)
#Range: > 1
horse_seed_spawn_timer = 12000
#The time in ticks it takes for a llama to spawn from a llama seed. (20 ticks = 1 second)
#Range: > 1
llama_seed_spawn_timer = 12000
#The time in ticks it takes for a mooshroom to spawn from a mooshroom seed. (20 ticks = 1 second)
#Range: > 1
mooshroom_seed_spawn_timer = 12000
#The time in ticks it takes for a mule to spawn from a mule seed. (20 ticks = 1 second)
#Range: > 1
mule_seed_spawn_timer = 12000
#The time in ticks it takes for an ocelot to spawn from an ocelot seed. (20 ticks = 1 second)
#Range: > 1
ocelot_seed_spawn_timer = 12000
#The time in ticks it takes for a panda to spawn from a panda seed. (20 ticks = 1 second)
#Range: > 1
panda_seed_spawn_timer = 12000
#The time in ticks it takes for a pig to spawn from a pig seed. (20 ticks = 1 second)
#Range: > 1
pig_seed_spawn_timer = 300
#The time in ticks it takes for a rabbit to spawn from a rabbit seed. (20 ticks = 1 second)
#Range: > 1
rabbit_seed_spawn_timer = 12000
#The time in ticks it takes for a sheep to spawn from a sheep seed. (20 ticks = 1 second)
#Range: > 1
sheep_seed_spawn_timer = 12000
#The time in ticks it takes for a sniffer to spawn from a sniffer seed. (20 ticks = 1 second)
#Range: > 1
sniffer_seed_spawn_timer = 12000
#The time in ticks it takes for a parrot to spawn from a parrot seed. (20 ticks = 1 second)
#Range: > 1
parrot_seed_spawn_timer = 12000
#The time in ticks it takes for a turtle to spawn from a turtle seed. (20 ticks = 1 second)
#Range: > 1
turtle_seed_spawn_timer = 12000
#The time in ticks it takes for a wolf to spawn from a wolf seed. (20 ticks = 1 second)
#Range: > 1
wolf_seed_spawn_timer = 12000
#The time in ticks it takes for a dolphin to spawn from a dolphin seed. (20 ticks = 1 second)
#Range: > 1
dolphin_seed_spawn_timer = 12000
#The time in ticks it takes for a glow squid to spawn from a glow squid seed. (20 ticks = 1 second)
#Range: > 1
glow_squid_seed_spawn_timer = 12000
#The time in ticks it takes for a polar bear to spawn from a polar bear seed. (20 ticks = 1 second)
#Range: > 1
polar_bear_seed_spawn_timer = 12000
#The time in ticks it takes for a squid to spawn from a squid seed. (20 ticks = 1 second)
#Range: > 1
squid_seed_spawn_timer = 12000
#The time in ticks it takes for a villager to spawn from a villager seed. (20 ticks = 1 second)
#Range: > 1
villager_seed_spawn_timer = 12000


Last edited by:
CathieNovaabout 1 month ago
2

Haven Animal Seeds - For Players


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
0

Haven Animal Seeds - For Modpack Developers


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
0

Haven Cobble Generators - Information


Say goodbye to endless mining and hello to automation with the Haven: Cobble Generators Mod!

This mod introduces a series of increasingly advanced cobblestone generators, allowing you to automate your cobblestone production and focus on your adventures and building projects.

Each value can be adjusted in the Config and updates instantly without restart.

Wooden Cobble Generator:

  • Speed: 100 ticks per cobblestone
  • Capacity: Holds 8 blocks

Stone Cobble Generator:

  • Speed: 80 ticks per cobblestone
  • Capacity: Holds 16 blocks

Iron Cobble Generator:

  • Speed: 60 ticks per cobblestone
  • Capacity: Holds 32 blocks

Gold Cobble Generator:

  • Speed: 40 ticks per cobblestone
  • Capacity: Holds 64 blocks

Diamond Cobble Generator:

  • Speed: 20 ticks per cobblestone
  • Capacity: Holds 128 blocks

Emerald Cobble Generator:

  • Speed: 10 ticks per cobblestone
  • Capacity: Holds 256 blocks

Netherite Cobble Generator:

  • Speed: 5 ticks per cobblestone
  • Capacity: Holds 512 blocks

Creative Cobble Generator:

  • Speed: 1 tick per cobblestone
  • Capacity: Holds 10240 blocks

General Info:

Cobble Generators provide a stable source of cobblestone for all your building needs. The higher the tier, the faster it generates cobblestone. Each generator outputs to an inventory above and a hopper below, ensuring smooth automation for your projects.

Configuration:

All values, including the speed and capacity of each generator, can be adjusted through the Config. Customize the generators to suit your specific needs and play style.

Spoiler

#Wooden Cobblestone Generator
[wooden_cobble_gen]
#Speed of the Wooden Cobblestone Generator (ticks per cobblestone)
#Range: > 1
wooden_cobble_gen_speed = 100
#The storage capacity of the Wooden Cobblestone Generator
#Range: > 1
wooden_cobble_gen_output = 8

#Stone Cobblestone Generator
[stone_cobble_gen]
#Speed of the Stone Cobblestone Generator (ticks per cobblestone)
#Range: > 1
stone_cobble_gen_speed = 80
#The storage capacity of the Stone Cobblestone Generator
#Range: > 1
stone_cobble_gen_output = 16

#Iron Cobblestone Generator
[iron_cobble_gen]
#Speed of the Iron Cobblestone Generator (ticks per cobblestone)
#Range: > 1
iron_cobble_gen_speed = 60
#The storage capacity of the Iron Cobblestone Generator
#Range: > 1
iron_cobble_gen_output = 32

#Gold Cobblestone Generator
[gold_cobble_gen]
#Speed of the Gold Cobblestone Generator (ticks per cobblestone)
#Range: > 1
gold_cobble_gen_speed = 40
#The storage capacity of the Gold Cobblestone Generator
#Range: > 1
gold_cobble_gen_output = 64

#Diamond Cobblestone Generator
[diamond_cobble_gen]
#Speed of the Diamond Cobblestone Generator (ticks per cobblestone)
#Range: > 1
diamond_cobble_gen_speed = 20
#The storage capacity of the Diamond Cobblestone Generator
#Range: > 1
diamond_cobble_gen_output = 128

#Emerald Cobblestone Generator
[emerald_cobble_gen]
#Speed of the Emerald Cobblestone Generator (ticks per cobblestone)
#Range: > 1
emerald_cobble_gen_speed = 10
#The storage capacity of the Emerald Cobblestone Generator
#Range: > 1
emerald_cobble_gen_output = 256

#Netherite Cobblestone Generator
[netherite_cobble_gen]
#Speed of the Netherite Cobblestone Generator (ticks per cobblestone)
#Range: > 1
netherite_cobble_gen_speed = 5
#The storage capacity of the Netherite Cobblestone Generator
#Range: > 1
netherite_cobble_gen_output = 512

#Creative Cobblestone Generator
[creative_cobble_gen]
#Speed of the Creative Cobblestone Generator (ticks per cobblestone)
#Range: > 1
creative_cobble_gen_speed = 1
#The storage capacity of the Creative Cobblestone Generator
#Range: > 1
creative_cobble_gen_output = 10240


Last edited by:
CathieNovaabout 1 month ago
3

Haven Cobble Generators - For Players


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
1

Haven Cobble Generators - For Modpack Developers


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
0

Haven: The Alchemical Dynasty - Information


Haven: The Alchemical Dynasty is an alchemy-based mod designed to create a cohesive and refined progression system, replacing the need for multiple other mods. We aim to provide a unified and immersive experience through various alchemical mechanics and resources.

Please note that this Mod is work in progress and I am terrible at making Pixel Art.

If you're a Mod Developer and want Compatibility with your mod just talk to me, i'm happy to make it even more versatile! ^_^

Shards:

  • Essence Shard is dropped by mobs.
  • Used to craft the Fractured Alchemy Stone.
  • Havenite Shard is used for upgrading Essentia Spirits and the upgraded spirits easily.

Fractured Alchemy Stone:

  • A one-time use item for transmuting items and crafting various recipes.

Alchemy Dust:

  • Available in Low, Medium, and High tiers.
  • Can be combined to create Alchemical Dust for various recipes.

Havenite Ore:

  • Found between Y60 and Y-64.
  • Requires a Netherite-tier pickaxe to mine.

Alchemical Chamber:

  • Used to create Seeds.
  • Seeds yield Spirits, which are used to craft resources such as Iron Ingots, Gold Ingots, etc.

Alchemical Processor:

  • Processes leftover seeds into Spirit form.

Current Tiers:

  • Dark Matter
  • Red Matter
  • Neosphore:

Neosphore Ore:

  • Found in Basphalt Stone in the Ancient City. Requires Red Matter-tier to mine.

Neosphore Armor & Tools:

  • Has infinite durability.

EMC System:

  • EMC: Items have EMC values (e.g., 1 Stone = 1 EMC).
  • Alchemical Condenser: Used to exchange items based on their EMC value (e.g., 32 Stone = 1 Oak Log).

Speed Plates:

  • Move entities towards the arrow direction.
  • Available in three different speeds.

Basphalt Stone:

  • Found in the Ancient City and the Deep Dark.
  • Asphalt: Provides Speed 1 boost.
  • Asphalt Bricks: Provides Speed 2 boost.
  • Has 25+ variations when used in the Stone Cutter.

Storage Solutions:

  • Chest Varieties: Includes Stone, Copper, Iron, Gold, Diamond, Emerald, Netherite, Obsidian, and Alchemical Chests. Each chest varies in size.

Neosphore Smithing Template:

  • Found in chests within the Ancient City.

Artifacts:

  • Various artifacts can be found in different dungeons and structures throughout the game.

Trowel:

  • A handy tool that randomly places blocks from your hotbar.

Charmel Trees:

  • Grows naturally in the wild.

Ore Hammers:

  • Used to crush raw resources into dust, effectively doubling the yield.
  • Can also crush ingots and blocks into dust form.
  • Available in various tiers.

Crushers:

  • Used to crush Cobblestone into Gravel, Gravel into Sand, and Sand into Dust.

Log Stripping:

  • When stripping logs, you receive the corresponding bark from Vanilla trees.

Configuration Instructions

The EMC values can be customized by editing the file located at config/havenalchemy/emc_list.json. Please note that a game restart is required for any changes to take effect.

You can adjust various other settings in the mod by modifying the HavenAlchemy-Config.toml file found in the config/havenalchemy directory. Changes to this file should apply instantly while you are in the game.

Commands:

  • /havenalchemy emc add X - Adds X EMC to the item you are holding and reloads the EMC list.
  • /havenalchemy emc remove - Removes the EMC on the item you are holding and reloads the EMC list.
  • /havenalchemy emc reload - Reloads the EMC list.

NOTE:

  • If EMC does not show up in multiplayer, you will need to go into singleplayer then back to multiplayer.
  • The EMC is displayed from the Client Files, not the Server Files.
  • The Generator, Battery, and Cables do not play nice with some mods such as Mekanism, but these are meant to be used if you don't plan on using other methods of FE systems.

Last edited by:
CathieNovaabout 1 month ago
2

Haven: The Alchemical Dynasty - For Players


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
1

Haven: The Alchemical Dynasty - For Modpack Developers


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
1

Haven Plushies - Information


Haven Plushies, a delightful mod that brings charming plushies into your Minecraft world!

Current Plushies:

  • CathieNova
  • DaRubberDucky1
  • Rubber Duck
  • Ghost
  • Rory_Chan
  • Short_Zelda

Features:

  • Adorable Plushies: Start your collection with plushies of CathieNova and DaRubberDucky1, perfect for adding a touch of cuteness to your Minecraft adventures.
  • Craftable Items: All plushies are fully craftable, allowing you to create them right from your crafting table.
  • Customizable Poses: Transform the standing version of each plushie into a sitting version by simply placing it back in the crafting table.
  • See Images for all plushies

Future Updates:
We have plans to expand the plushie collection over time, introducing more lovable characters for you to collect and display. Stay tuned for future updates!

Download now and start building your adorable plushie collection! Your feedback and suggestions are always welcome as we continue to enhance and expand the Haven Plushies mod.


Last edited by:
CathieNovaabout 1 month ago
2

Haven Plushies - For Players


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
1

Haven Plushies - For Modpack Developers


Work In Progress...


Last edited by:
CathieNovaabout 1 month ago
0